When I read what this game was about, I bought it sight unseen on incube8. I was not disappointed. Absolutely beautiful and well made. Can't wait to see what comes next for this creator. Fantastic job.
The Year After
An emotional Gameboy experience about an invisible stranger, a family and a brutal winter. Walk through time. Seasons pass. Characters age.
Art, music and code by Hadrian Lin.
This is an authentic Gameboy game that runs in the browser, with an emulator or on original hardware.
- Arrow Keys / WASD to move
- Z / J / ALT to interact
- x / k / CTRL to toggle walk speed
CARTRIDGE VERSION (GB / GBC with Sound)
Pre-order a physical collector's edition, published by Incube8 games !
It is upgraded from the beta ROM and has:
- Diagonal movement
- High-quality mp3 sound by connecting Gameboy audio out to mic line-in of a computer or smartphone. (Experimental feature)
Follow on Itch , Twitter, or instagram for the latest or sign up for email updates updates
GET YOUR OWN PIXEL PORTRAIT
If you feel like dropping a donation to help me make more stuff please click the donate button under the game or down below.
Donate more than $9 and I will make a pixel portrait of you (16x16px 4-color) and post it here. Sorry, not doing portraits at this moment! Please check back in the future. I may do some more intermittently.
DOWNLOAD PRESS KIT
ADDITIONAL SOUND CREDITS
- Additional sound effects and music from Freesound.org:
- InspectorJ (www.jshaw.co.uk):
- Ambience, Wind Chimes, A.wav
- Ambience, Peaceful Synth.wav
- Bell, Candle Damper, A (H1).wav
- Johnny Holiday: Dark ambience.wav
- Erokia/Jordan Powell: Ambient Wave 3 (Harmonics)
- eric5335: meadow ambience.wav
- be-steele: Malamute Dinner Music > Igor3B.wav
- GoodListener: Stable Noises- Birds and Horses Neighing.wav
- Additional sound effects from https://www.zapsplat.com
|Release date||Sep 02, 2020|
|Genre||Visual Novel, Adventure|
|Made with||GB Studio|
|Tags||8-Bit, Atmospheric, Game Boy, gb-studio, gbstudio, Narrative, Pixel Art, Story Rich, Walking simulator|
|Average session||About a half-hour|
|Languages||English, French, Portuguese (Portugal)|
- Evolution of the StoryApr 30, 2022
- Move MeDec 23, 2021
- Taipei Indie Game Award Finalist for NarrationDec 15, 2021
- A Love Letter to GB Studio and Rapid IterationSep 18, 2021
- Say it with ObjectsSep 13, 2021
- Collector's Edition Published by Incube8 GamesSep 10, 2021
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One of the best experiences I've had with a gameboy game. From the way the passing of time is conveyed, the changes in scenery, the music, and the well written dialogue.
A beautiful and emotional experience all the way through!
i want to cry bro it was so beautiful
It was beautiful :')
Beautiful game, excellent level design, bittersweet story.
Here's hoping that you'll keep developing and that your next game will come out soon.
Can the full rom be bought somewhere? Would happily pay for the full game in rom form
Hello, yes you can get it here:
loved playing this game... even if it was just for fun... I had a blast :) excellent story, intricate level design and all the feels :)
lovely little game, the sound design was incredible!
Esto fue hermoso, que historia más profunda... :')
This was beautiful.
With the newly released Analogue Pocket, and the newest update for GB Studios, are you planning to publish the .pocket version of this game? I’d love to be able to play this on my Pocket, so I hope so!
Such a beautiful game Hadrian! I would really love to find out more about the sound & colour hacking - I'm about to start a project of my own and I'm trying to see if it's possible. Would you mind if I dropped you an email at your address above?
This game made my heart flutter, the setting, the graphics, the sounds and the few dialogues are quite worked and moved me in the short duration of the game. Excellent job!
I dont know if its supposed to end at the mountain waterfall with a squirrel rushing to the right of the screen or I did something wrong either way such a great and emotional story <3
luv the game, story telling, and art. made me cry. also made me want to reflect on life. well done!
Played through twice on the ds lite on a flashcart and on the browser so I could experience the sound. Beautiful more art than game, I liked the music and sound effects also (when the cow mooed made me smile). Bittersweet made me cry (games are not meant to do that)
This game had me crying! It was such a great way to tell a story! It's so well done!
I absolutely loved this game! I was in tears by the end! Beautiful story with such emotion, with characters that feel alive. I can't wait for the GB version to come out, and I hope that it will feature color on the GBC (which I own). This is without doubt the best game I have ever played. 5 Stars
I'm glad you enjoyed it! Yes, the cart version will be color. I'm hoping to finish it up this spring or summer. It's taking a bit longer than anticipated to convert to color version, add music, iron out bugs and add French translation. If you feel like it and want to be notified when it's done please follow me on Itch or Twitter.
This game was impressive I like the art style and the story it offered here and it later on got me emotional thanks for making this game. I played this on a random games.
wow, very well done keep up the good work!
great little game, loved it a lot.
Wow, i'm totally impressed! Very, very emotional! I almost cried. Thank you for making this gem!
how the heck did you get midi music/sounds working?
getting non harsh sounds through using a tracker has been my main concern in making a GB Studio game
this was not the game i thought i'd be playing when I started... a ride from start to finish. truely one of those hidden gems that will stick with me for a while.
very good game. when they say "you didn't know you were choosing" sums it all up pretty well. Incredible game with an amazing message. Thank you.
I really admire the "show, don't tell" aspect of this game and how its shown in many different ways.
Throughout half the game I thought I was a ninja and that was why they couldn't see me, I understand now I was mistaken. Cute game, it made me sad.
It's hard for me to describe this game without spoiling it, so I won't go into the story or the gameplay too terribly much! Spoiler-free, though, gameplay is really enjoyable - smooth and responsive, like any good retro-inspired game should be!
TYA was more emotional than I really expected it to be, and I really enjoyed that! The way that the game deals with time is also extremely interesting, something that I'd love to see implemented in other games! Visually it's stunning, and the little secrets to find were really cute~!
All-in-all, you should play this game. It's a one-and-done game and you'll have a great time with it! Kudos to ANV - this one's a gem~!
That was more than a game, I can't think of anything that took the mechanics and conventions of games and made poetry of them. Congratulations, it was very moving. (I think that's a pun).
Honestly i didn't understand the story
Interesting experience. I did a playthrough with some commentary on my youtube. Thanks for sharing.
This looks so awesome. The graphics are incredible. I hope you get the support you need!
Hello ! I had an amazing time playing this game, discovering bit by bit (hehe) the meaning of it, the characters' stories, the hike though life.I'm always impressed by those games made with GB Studio, what a blessing !
I saw that a portugese person proposed to translate your game. I'm a Franch person and I can do it too in my language if you are interested.
My discord is FrenchCookie#8768
Best regards !
Thank you for the translation! The French version will be ready for everyone in a few weeks to a month!
Such a beautiful and moving game... The music did a very good job at setting the mood as well, it had me feel quite anxious at times as the story became intense! May I ask what your inspiration was for this concept?
Thanks for playing the game! I've had the idea of a character walking through time in the back of my mind for a long time. I let it take shape as I worked on it so it's hard to say what specific inspiration. Maybe a bit of Link's Awakening, Edith Finch or Outer Wilds?
Both the stories of Link's Awakening and Edith Finch (unfortunately I haven't played Outer Wilds) were very moving (and so sad!) as well. I think you have really managed to grasp similar strength their stories hold, and used it to tell your own stories. Do you plan to make more story games?
You can bet your firstborn I will!
Hahaha XD Looking forwards to it!
Okay last question. I make (branching) story games (in unity) too sometimes. What do you recommend to use to plan your stories? Do you write it in a document like google sheets or docs or do you use software like twine or yarn spinner? Keeping track of the story has always been a major challenge for me. What do you use?
Loved it. Felt many emotions throughout when I played it.
Very good story, sounds, and atmosphere!
I like how sometimes you are glimpsed, like by the dog, or when she was hurt, though I was a bit confused by "I'm not dead yet you vulture!" since it was said as you leave, so I thought at first that I was supposed to do something - it would have been clearer if it was said when you approach.
I like how much expression is in where people look, how they pause, start to do something and stop and such - the dog even looked old by the way he moved. I like how in the past that could have been, the past self glimpses the future self. I also like the climb up the mountain passing through the seasons of life - the arrangements of the scenery were able to make it feel very high up, even on the limited screen.
How many secrets are there? Is there ever anything in the two forest spots off the path?
Thank you for a very good story!
Thanks for the feedback! I'm glad you enjoyed it. There are about 6 or 7 secrets, depending on what you consider a secret. Some of them are very minor. The more 'major' secrets have to do with the river. I'll leave the forest spots a mystery for now...
this art is great!
this was really lovely. the way you used colours & screen transitions was very cool. when playing through i was surprised (and a bit unhappy) that a choice i made had a big impact since i didn't know it would, but then as i played through the way the choice presented itself made sense (and i like that this is brought up in the ending too).