An emotional Gameboy experience about an invisible stranger, a family and a brutal winter. Walk through time. Seasons pass. Characters age.

Playable in half an hour. Mostly linear with a few secrets.  
Clica AQUI para jogar em Português
Jouez en français ici
Interested in translating? Email me "hadrian lin games at gmail" (No spaces)

Art, music and code by Hadrian Lin. 

Made with GB Studio and Javascript hacks for sound and color overlays. (Thanks to Ben Grabau for technical help accessing Gameboy memory)

This is an authentic Gameboy game that runs in the browser, with an emulator or on original hardware. 


  • Arrow Keys / WASD to move
  • Z / J / ALT to interact
  • x / k / CTRL to toggle walk speed


Pre-order a physical collector's edition, published by Incube8 games

It is upgraded from the beta ROM and has:

  • Chiptunes
  • Color
  • Diagonal movement 
  • High-quality mp3 sound by connecting Gameboy audio out to mic line-in of a computer or smartphone. (Experimental feature)

Get the cart here.
Get the full ROM here.

Follow on Itch , Twitter, or instagram for the latest or sign up for email updates updates

Devlog: Why go 8-bit low-res?


If you feel like dropping a donation to help me make more stuff please click the donate button under the game or down below. 

Donate more than $9 and I will make a pixel portrait of you (16x16px 4-color) and post it here.   Sorry, not doing portraits at this moment! Please check back in the future. I may do some more intermittently.

Support this game  

Check out my next game



  • Additional sound effects and music from
    • InspectorJ (
      • Ambience, Wind Chimes, A.wav
      • Ambience, Peaceful Synth.wav
      • Bell, Candle Damper, A (H1).wav 
    • Johnny Holiday: Dark ambience.wav
    • Erokia/Jordan Powell:  Ambient Wave 3 (Harmonics)
    • eric5335: meadow ambience.wav
    • be-steele: Malamute Dinner Music > Igor3B.wav
    • GoodListener: Stable Noises- Birds and Horses Neighing.wav
  • Additional sound effects from

Download BETA ROM here

Release date Sep 02, 2020
Rated 4.7 out of 5 stars
(118 total ratings)
AuthorHadrian Lin
GenreVisual Novel, Adventure
Made withGB Studio
Tags8-Bit, Atmospheric, Game Boy, gb-studio, gbstudio, Narrative, Pixel Art, Story Rich, Walking simulator
Average sessionAbout a half-hour
LanguagesEnglish, French, Portuguese (Portugal)
InputsKeyboard, Touchscreen

Development log

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Viewing most recent comments 1 to 40 of 82 · Next page · Last page

Ahhh, the feels!!! Truly thank you for making this game.

i really liked this game a lot, extremely thoughtful and well done. had me emotional.  fantastic!!


A fine piece of storytelling, I was expecting something straight to the point until the mid-point of the game. Included at 41:44


Thanks for making this! Sorry there's no sound on the Beta ROM, if that's what you used. The digital edition ROM from Incube8 has chiptune sound. If you play it in the browser there should be color and mp3 sound also. 


Such a wonderful narrative. This is both heartwarming and heartbreaking at the same time.. Loved this so much


When I read what this game was about, I bought it sight unseen on incube8. I was not disappointed. Absolutely beautiful and well made. Can't wait to see what comes next for this creator. Fantastic job.


One of the best experiences I've had with a gameboy game. From the way the passing of time is conveyed, the changes in scenery, the music, and the well written dialogue.

 A beautiful and emotional experience all the way through!


i want to cry bro it was so beautiful


It was beautiful :')


Beautiful game, excellent level design, bittersweet story.


Here's hoping that you'll keep developing and that your next game will come out soon.


Can the full rom be bought somewhere? Would happily pay for the full game in rom form

Hello, yes you can get it here:




loved playing this game... even if it was just for fun... I had a blast :) excellent story, intricate level design and all the feels :)


lovely little game, the sound design was incredible!


Esto fue hermoso, que historia más profunda... :')


This was beautiful.



With the newly released Analogue Pocket, and the newest update for GB Studios, are you planning to publish the .pocket version of this game? I’d love to be able to play this on my Pocket, so I hope so!

I'll see what I can do!


Such a beautiful game Hadrian! I would really love to find out more about the sound & colour hacking - I'm about to start a project of my own and I'm trying to see if it's possible. Would you mind if I dropped you an email at your address above?


I sent you a message through your site. It's kind of tricky and you're going to need to roll up your sleeves  with Javascript...


This game made my heart flutter, the setting, the graphics, the sounds and the few dialogues are quite worked and moved me in the short duration of the game. Excellent job!


I dont know if its supposed to end at the mountain waterfall with a squirrel rushing to the right of the screen or I did something wrong either way such a great and emotional story <3

Yep that's the end. Thanks for playing! Glad you like it.


luv the game, story telling, and art. made me cry. also made me want to reflect on life. well done!


Played through twice on the ds lite on a flashcart and on the browser so I could experience the sound. Beautiful more art than game, I liked the music and sound effects also (when the cow mooed made me smile). Bittersweet made me cry (games are not meant to do that)


This game had me crying! It was such a great way to tell a story!  It's so well done! 

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I absolutely loved this game! I was in tears by the end! Beautiful story with such emotion, with characters that feel alive. I can't wait for the GB version to come out, and I hope that it will feature color on the GBC (which I own). This is without doubt the best game I have ever played. 5 Stars

(1 edit)

I'm glad you enjoyed it! Yes, the cart version will be color.  I'm hoping to finish it up this spring or summer. It's taking a bit longer than anticipated to convert to color version, add music, iron out bugs and add French translation. If you feel like it and want to be notified when it's done please follow me on Itch or Twitter.


This game was impressive I like the art style and the story it offered here and it later on got me emotional thanks for making this game. I played this on a random games. 

Thank you for doing a video!


wow, very well done keep up the good work!


great little game, loved it a lot.


Wow, i'm totally impressed! Very, very emotional! I almost cried. Thank you for making this gem!


how the heck did you get midi music/sounds working? 

getting non harsh sounds through using a tracker has been my main concern in making a GB Studio game

It was a bit tricky. There's Javascript that hooks onto the Gameboy memory and that triggers mp3 sound sprites. 


this was not the game i thought i'd be playing when I started... a ride from start to finish. truely one of those hidden gems that will stick with me for a while.


very good game. when they say "you didn't know you were choosing" sums it all up pretty well. Incredible game with an amazing message. Thank you.


I really admire the "show, don't tell" aspect of this game and how its shown in many different ways.

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Throughout half the game I thought I was a ninja and that was why they couldn't see me, I understand now I was mistaken. Cute game, it made me sad.

It's hard for me to describe this game without spoiling it, so I won't go into the story or the gameplay too terribly much! Spoiler-free, though, gameplay is really enjoyable - smooth and responsive, like any good retro-inspired game should be!

TYA was more emotional than I really expected it to be, and I really enjoyed that! The way that the game deals with time is also extremely interesting, something that I'd love to see implemented in other games! Visually it's stunning, and the little secrets to find were really cute~!

All-in-all, you should play this game. It's a one-and-done game and you'll have a great time with it! Kudos to ANV - this one's a gem~!

That was more than a game, I can't think of anything that took the mechanics and conventions of games and made poetry of them. Congratulations, it was very moving. (I think that's a pun).

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Very cool game. The story, although I didn't fully understand until the end, was quite thought provoking. I did a play through on my YouTube as well! I hope you get some recognition for this game!

Nice! Thanks for for making a video!

Honestly i didn't understand the story 

Interesting experience. I did a playthrough with some commentary on my youtube. Thanks for sharing. 

Thanks for making the video!

This looks so awesome. The graphics are incredible. I hope you get the support you need!


Hello ! I had an amazing time playing this game, discovering bit by bit (hehe) the meaning of it, the characters' stories, the hike though life.I'm always impressed by those games made with GB Studio, what a blessing !

I saw that a portugese person proposed to translate your game. I'm a Franch person and I can do it too in my language if you are interested.

My discord is FrenchCookie#8768

Best regards !

Thank you for the translation! The French version will be ready for everyone in a few weeks to a month!

Such a beautiful and moving game... The music did a very good job at setting the mood as well, it had me feel quite anxious at times as the story became intense! May I ask what your inspiration was for this concept?

Thanks for playing the game! I've had the idea of a character walking through time in the back of my mind for a long time. I let it take shape as I worked on it so it's hard to say what specific inspiration. Maybe a bit of Link's Awakening, Edith Finch or Outer Wilds?

Both the stories of Link's Awakening and Edith Finch (unfortunately I haven't played Outer Wilds) were very moving (and so sad!) as well. I think you have really managed to grasp similar strength their stories hold, and used it to tell your own stories. Do you plan to make more story games?

You can bet your firstborn I will!

Hahaha XD Looking forwards to it!

Okay last question. I make (branching) story games (in unity) too sometimes. What do you recommend to use to plan your stories? Do you write it in a document like google sheets or docs or do you use software like twine or yarn spinner? Keeping track of the story has always been a major challenge for me. What do you use?

I use a text file for most projects. To keep it organized I use indenting or my own hashtags to link related content of the file together. 

Viewing most recent comments 1 to 40 of 82 · Next page · Last page